Kidd The Cheese Monkeys Excerpt
This article talks about the left to right, top to bottom, big and small, in front of and in back of and the time. Those elements relate to the two dimensions, three dimensions and four dimensions. Sometimes, the author will provides some ideas that make sense. For example, he said, "You invisibly assign a hierarchy of importance and meaning to the elements you work with by deciding where they go on the page". He tells us the infinite of big and small. I also like the example about the flatland, "people sits in time land will jock us just like that we would feel pity about people who live in two dimension.
What I'm really confused about is the analogy the author use. He treats the process of design as encountering some enemies. The article seems like in chaos. Sometimes, his explanation just does not make sense.
Hickey The Heresy of Zone Defense
I like the idea that using the basketball game as a start to talk about civilization. Basketball game provides a way to satisfy people's desire for intensity. However, the rules of it help "attenuate violence and defer death". Using the example helps me a lot to understand the liberating and governing. It is so informative that the author shares that rules that liberate us could govern us one day. The things that are used to against violence could become violence one day. We might need to sacrifice the possibility to become a fine art to obtain fairness and order. I also like the "deadline life" idea that author applies from basketball game to life.
What I'm confused about is the differences between fine art and basketball game. Why the author compare those two things together?
Weschler Uncanny Valley
In this article, the author discusses how digital animator makes faces and the difficulty they meet. The process they explore to build the face shows a great principle. Sometimes, you just can not make the qualitative change even though you did everything you can and that you are 99 percent close to it.
I appreciate the digital animator never stop to have a try even though they know it might never happen to make the face real enough to see the soul just like to see an real people. For example, they try to apply the formulas of milk to the whites of people's eyes. However, there are too much details for them to think of and observe. I find the question people asking about why not just use real actors instead of using facial capture skill so funny.
Basically, I understand the article well. However, I don't understand why it is not a good result that the character looked too real.
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